12/14/2022 0 Comments Visage horror game stairsStay in the dark too long and you’ll probably end up at the end of the Boogeyman’s blades. It’s easy to get turned around and lose your sense of direction, ultimately threatening your sanity meter and inventory. Exploration is the name of the game, and more often than not, the key to progression is usually in the darkest, most unwelcoming place. Similar to most survival horror games, Visage introduces some minor puzzle segments that require the player to navigate the halls of the house and to interact with just about anything. I’m no novice when it comes to these kinds of games, but this overwhelming feeling of uncertainty is intoxicating. You could try lighting candles with your lighter, but they’ll eventually blow out and your lighter quickly runs out of juice. I’m not kidding – there are long stretches of this chapter where you literally can not see your hand in front of your face. After stealing all of the light switches, the Boogeyman essentially leaves you blind. Lucy’s chapter introduces this boogeyman creature who can only be spotted with the flash of your camera. These range from locked or blocked doorways and pitch blackness to an unwanted pursuer who feeds off of your insanity meter. Not only is it visually unique per chapter, but Visage also introduces new obstacles that hinder your progression. The feeling of loneliness never alleviates, and that’s the brilliance behind it all. Each chapter takes you down a different path in the house, consistently challenging our perspective of normalcy. Separated into two character-specific chapters, Visage could take you anywhere from eight to ten hours to complete. You’re dropped into madness and free to explore at your own pace – a nice diversion from the more linear games in the genre. Visage rarely holds your hand other than from brief mechanic introductions towards the beginning. Did I happen to mention that the pause button takes three seconds to initiate? Doors slam shut, lights burn out, and things that appear in your line of vision will seemingly disappear the closer you get to it. As your sanity meter diminishes, the environment around you alters. Visage is a game that messes with you in the same way Layers of Fear did back in 2016. I rarely experienced a single hiccup in frames, and as the house opened up, I was continually in awe of the sheer attention to detail. The developers perfectly utilize the Unreal 4 engine, presenting fantastic lighting effects and ambient occlusion. Don’t let the “Early Access” fool you, this is a visually stunning horror game with fantastic performance across the board. Visage is a horrifying experience one that requires at least two pairs of balls to challenge head-on. In this instance, however, they’re right. Within a short amount of time, Visage was being hailed as the scariest game ever created. In October 2018, indie developer Sadsquare Studio released Visage on PC via Steam Early Access with console ports to come after the full release. There’s nothing quite like the feeling of being utterly defenseless against some sort of supernatural threat, but we needed some sort of twist in the formula. By the time Outlast II launched, people craved more from the genre that, at that point in time, rarely distanced itself from the typical defenseless, run/hide gameplay structure coined by Amnesia: The Dark Descent. Shortly after, developer Red Barrels released their highly-anticipated sequel to Outlast, now set in the Arizona desert among a murderous apocalypse cult. The game received a considerable amount of praise to warrant a console port re-release titled “ Infliction: Extended Cut.” Infliction offered a haunting setting alongside some low budget, yet effective scares as the player unravels the horrors behind the main narrative. In the years since its cancellation, the industry has seen a fair amount of P.T. An absolute blow to the community eager to see more of this terrifying world built so effortlessly in such a short demo. Unfortunately, after a lot of uncertainty, Silent Hills was cancelled. A couple of years go by, and not much else is heard of P.T.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |